FreezeNova

Warden's Duty Unblocked

Every cell is a choice, and every choice shows its price before you pay it.

Warden's Duty gameplay
Needs keyboard or mouse
Report bug

What is Warden's Duty?

Warden's Duty is a turn-based roguelike set in a prison full of monsters. Instead of exploring a map, you step into one cell at a time and choose how to deal with what is inside, usually by melee, magic or arrows. Each option shows its exact cost first. You descend floor by floor until nothing left is affordable.

Players
1 player
Plays on
Desktop / Chromebook
Input
Keyboard
Checked

Warden’s Duty is a roguelike with the walking taken out. You are the warden of a jail so overcrowded that every cell holds something nasty, from rats and goblins to full-grown dragons. There are no corridors to explore and no enemies sneaking up on you. Each cell is one decision, shown with its exact consequences, and the challenge is managing your health, mana and arrows across a whole floor. Ondřej Žára made it for the 2015 Seven Day Roguelike Challenge, and it runs unblocked in your browser using only text characters.

One Cell, One Decision

A small map in the corner shows the grid of cells on the current floor and where you stand. Step into a cell and its occupant fills the screen. Underneath you will find a numbered list of actions, typically a melee strike, a magic missile and a bow shot.

Press a number and colored bars preview precisely what that action will do to your health, mana, arrows, gold and experience. Nothing happens until you press Enter, so you can compare every option freely.

The costs follow a pattern. Melee hurts you, magic drains mana and the bow uses one or two arrows. Higher strength reduces melee damage, and better magic affinity makes spells cheaper. Kills give experience, and when the bar fills you level up, gain stats and are fully restored.

Some cells hold chests (a few are booby-trapped), traps, magic pools or merchants instead of monsters. Clear every cell to go down a level.

Warden's Duty controls

To do this Keyboard
Start, confirm your chosen action, or play again Enter
Step into a nearby cell Arrow keys, W A S D, or H J K L
Pick an option in the current cell Number keys 1 to 9

Thinking a Floor Ahead

The best players treat each floor like a budget. Before fighting anything, step through the cells and note what is waiting. Then match resources to threats:

  • Spend health on weak inmates and keep mana or arrows for the big ones.
  • If your experience bar is almost full, take an expensive fight now. The level up will refill you right afterward.
  • Hold on to some gold. Merchants on later floors sell arrows, potions and training.
  • Elemental creatures sometimes leave a one-time breath attack. It hits hard against a different element and poorly against the same one.
  • Pools are a gamble that can raise or lower your stats. When you are doing well, choosing Ignore is often wiser.

Why It Stands Out

Warden’s Duty feels like a cross between a dungeon crawler and a spreadsheet, in a good way. With all the numbers visible, every loss is your own planning error, which makes each new run feel like a chance to do better. If you enjoy this, the same author’s The Great Train Robbery is another clever planner, and Brough Dungeon offers a faster turn-based crawl.

Warden's Duty: questions players ask

Is Warden's Duty hard?

It is fair rather than hard. Because every option shows its exact result in advance, nothing surprises you. The difficulty comes from planning a whole floor so you still have resources for the toughest inmates at the end.

Can I skip a cell I do not like?

Some cells, such as chests and magic pools, offer an Ignore option that still counts the cell as cleared. Monster cells have to be dealt with, so leave them for when you can afford them.

How deep can you go?

There is no final floor. The prison keeps going with more cells on each level, and your run ends once no remaining cell on the current floor offers an action you can pay for.

Can I play Warden's Duty without a mouse?

You have to, in fact. The game is keyboard only, with no mouse or touch input. It suits a laptop or a Chromebook and runs directly in the browser.

Credits and license

Warden's Duty was created by Ondřej Žára and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: github.com/ondras (original project)
  • Code license: ISC
  • Art & audio: ISC (text glyphs and CSS only, no image or audio files); rot.js library under BSD-3-Clause
  • Our changes: We dropped the Google Fonts import so the game uses your system's monospace font, and removed the outside links from the intro and game-over screens. The game logic is unchanged.

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