Humwin & Darbold Unblocked
A friendly robot, a hungry planet and one missing partner to find.
What is Humwin & Darbold?
Humwin & Darbold is a short puzzle adventure about a robot named Humwin searching an alien planet for his partner Darbold. You walk across nine connected islands, pick up and drop items, and use them to steer how the hungry monsters behave. Nothing can kill you, so the challenge is solving the mystery.
- Category
- Adventure Games
- Players
- 1 player
- Plays on
- Phone, tablet & desktop
- Input
- Mouse, Touch
- Made by
- Markus Fisch
- Checked
Humwin & Darbold is a gentle mystery wrapped in a robot story. Humwin, a cheerful little explorer, touches down on a purple alien world to collect his partner, and Darbold is nowhere to be seen. To find him you have to watch the local wildlife very closely, because the planet’s hungry green creatures hold the answer. Markus Fisch created it for js13k 2021 and later polished it, and this is that improved edition. It plays unblocked in a browser on a computer, tablet or phone.
Walking the Island Chain
Press and hold on the ground and Humwin trundles toward that point. The camera follows him over nine islands linked in a long, winding line. Red ground fills the gaps between them, and Humwin refuses to step on it, so you travel along the narrow land bridges where two islands meet.
Every island has its own mix of hazards. Green monsters roam, loop or march back and forth, and they rush Humwin once he is in sight. Rings of snakes sit fixed in place and snap at anything that comes near. Being caught is never the end, though. Humwin is swallowed for a second and released a short distance away.
Items you walk over go into a bar at the bottom of the screen. Click one and Humwin drops it beside him. The creatures will happily eat a flower instead of a robot, and that simple fact is the key to most of the game.
Humwin & Darbold controls
| To do this | Mouse | Touch |
|---|---|---|
| Walk toward a point | Hold the button on the ground | Hold your finger on the ground |
| Move on to the next line of speech | Quick click | Tap |
| Put down something you carry | Click the item in the bottom bar | Tap the item in the bottom bar |
Thinking Like a Monster
The puzzles here are about behavior, not reflexes. A few ideas to try:
- Use flowers as bait. A monster heads for the nearest food. Drop a flower between you and a chaser and walk past while it is busy eating.
- Stock up before you need it. Flowers grow near several snake rings. Carrying a handful gives you safe passages later on.
- Time the loops. Monsters that circle follow the same path every time. Wait for one to pass, then slip in behind it.
- Respect the snakes’ reach. They never leave their spot, so a wide curve around the ring always works.
- Listen to Humwin. His comments after each swallow often nudge you toward the solution.
The final island is the busiest, with two monsters circling in opposite directions around the item you need. Go in with flowers ready.
A Calm Pick for Any Age
Because there is no fail state, Humwin & Darbold suits younger players and anyone who prefers figuring things out to dodging bullets. The hand-drawn SVG art looks crisp at any size. The same author made the relaxed sub game Lost Treasures and the story puzzle The Sunshine Policy, both worth a look afterward.
Humwin & Darbold: questions players ask
Can you lose in Humwin & Darbold?
No. A monster that grabs Humwin swallows him briefly and then spits him out nearby. There are no lives and no game over screen, so you can test ideas as often as you want.
Where is Darbold?
Finding out is the puzzle, so we will not spoil it. Pay attention to the one monster on the first island that ignores you, and to what Humwin says after each time he is swallowed.
Does it work on a phone or iPad?
Yes. Hold a finger on the ground to walk and tap item icons to drop them. The view fills the screen whether you hold the device upright or sideways.
How long does it take to finish?
It is a short game made for a contest. Most players finish in one sitting once they understand how the creatures react to food and objects.
Credits and license
Humwin & Darbold was created by Markus Fisch and released as open source. FreezeNova hosts an unaltered copy on its own server, together with the original license file.
- Source code: github.com/markusfisch (original project)
- Code license: Unlicense
- Art & audio: Unlicense (all sprites are SVG drawings by the author inside the game file; no audio)