Brough Dungeon Unblocked
Every step you take gives the monsters a step too. Make each one count.
What is Brough Dungeon?
Brough Dungeon is a compact turn-based roguelike played on a 9x9 grid. Each move you make lets every monster act once, so you plan steps like puzzle moves. You gather gems to earn one-shot spells and try to clear all six floors with your hearts intact.
- Category
- Adventure Games
- Players
- 1 player
- Plays on
- Desktop / Chromebook
- Input
- Keyboard
- Made by
- Jeremiah Reid
- Checked
Brough Dungeon shrinks the dungeon crawl down to a 9x9 board and a handful of hit points. Nothing moves until you do, and then everything moves at once, so a single careless step can leave you boxed in by three monsters. It is the finished project from Jeremiah Reid’s free tutorial on making a tiny roguelike in plain JavaScript, complete with his own sprites and sound. You can play it unblocked in a desktop browser, and a run fits into a coffee break.
What Happens on Each Floor
You arrive with three hearts and one random spell. The hearts sit as red dots below your hero, and spells are listed on the right side of the screen. Moving into a monster attacks it: one point of damage plus a stun that costs it a turn.
Three gems lie on every floor. Each one is worth a point, and every third gem you hold unlocks a new spell slot with a random spell inside. Spells vanish after a single cast, and casting counts as your move.
The longer you stay, the worse it gets. Fresh monsters fade in as a swirl, pause for two turns, then join in, and the gap between arrivals shrinks over time. Grabbing a gem also calls in a newcomer. Reach the exit tile and you descend, regaining a heart on the way. Survive the sixth floor and the run is won.
Brough Dungeon controls
| To do this | Keyboard |
|---|---|
| Step, or hit a monster beside you | W A S D |
| Use the spell in that slot | Number keys 1 to 9 |
| Begin a run, or return to the title after a death | Any key |
Reading the Monsters
Half the skill is knowing how each creature moves. One type takes a double step whenever it did not attack on its turn. Another only acts every second turn, which makes it easy to outpace. A third eats through walls and heals as it does, and the last one stumbles around at random.
A few habits that keep you alive:
- Stand still and let an enemy walk up to you when you can. Whoever lands the first blow stuns the other.
- Fight in corridors, where only one monster can reach you at a time.
- Save the quake spell for crowded corners. Its damage grows with every wall next to each target.
- Dash works best down a long straight line. You slide until you hit something, then damage and stun everything around you.
- Mulligan rebuilds the current floor and drops you to one heart, but your other spells survive. Use it only when a layout is hopeless.
Once the gems on a floor are collected, head for the exit. Hanging around just feeds the spawn timer.
Streaks and the Score Table
The title screen keeps a table of your runs. Win a run and your next game continues the same streak, with a running total that adds each run’s score. One death ends the streak, which gives later floors real tension. With fifteen spells and five monster types, no two runs play out the same way. If you want a calmer puzzle after a few tense deaths, try Warden’s Duty, or look through our strategy games for more turn-based thinking.
Brough Dungeon: questions players ask
How long does a run of Brough Dungeon take?
A full clear of six floors usually takes a few minutes, and an early death can end things in under one. The short length is the point, since you are meant to try again with a fresh layout right away.
Are the floors random every time?
Yes. Each floor is generated when you reach it, with walls placed so every open tile can still be reached. Monster spawns and your starting spell also change from run to run.
Is there a way to heal?
Taking the exit heals one heart, and your maximum is six. Beyond that, healing depends on which spells you are given, so health is something to protect rather than refill.
Can I play it at school without installing anything?
Yes. It runs in any modern browser on a computer with a keyboard, served straight from FreezeNova. It will not work on a phone, because it only reads keys.
Credits and license
Brough Dungeon was created by Jeremiah Reid and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.
- Source code: github.com/nluqo (original project)
- Code license: MIT
- Art & audio: MIT (pixel art sprites and Bfxr sound effects made by the author)
- Our changes: This is the completed game from the final chapter of Jeremiah Reid's tutorial, given a new name and new title screen wording for FreezeNova. We also made the board scale to the window and stored the score table under its own key. The gameplay itself is the same.