Hue Jumper Unblocked
A random road, a 20-second clock and a world that changes color each time you beat it.
Tip: rotate your phone to landscape for a larger view.
What is Hue Jumper?
Hue Jumper is a timed 3D racer drawn in chunky polygons. The car handles its own acceleration; you turn with mouse movement, hold the button to slow, and double-click to hop over obstacles. The goal is to reach each checkpoint before time runs out and survive all the way to the finish at 1000.
- Category
- Racing Games
- Players
- 1 player
- Plays on
- Best on desktop, playable on touch
- Input
- Mouse, Touch, Keyboard
- Made by
- Frank Force
- Checked
Hue Jumper started as a 2-kilobyte coding challenge: Frank Force squeezed a complete 3D driving game into a file smaller than most icons. This is his longer, readable version, and it still feels like a magic trick. A road made of flat-shaded polygons rolls over hills toward the horizon, rocks and trees line the shoulders, and every checkpoint repaints the entire world in a new palette. There are no rival cars, only a clock that is always running low. It plays unblocked in your browser, no install needed.
Racing the Clock
Click to start and you have 20 seconds. As long as the tires are on the road and the button is up, the car gains speed without your help, which leaves you free to focus on steering. Move the mouse to turn, and remember that bends push the car outward.
Bright bands across the road mark checkpoints, spaced 100 apart on the meter in the top right corner. Crossing one adds 10 seconds, though the clock is capped at 20. It also shifts the hue of the sky, land and scenery, which gives the game its name.
Running off the asphalt slows you and rattles the camera. Clipping a boulder or a tree trunk is much worse, killing nearly all your speed. Early on the road is wide and lazy. With each checkpoint it gets narrower and more twisty, all the way to the finish at 1000.
Hue Jumper controls
| To do this | Keyboard | Mouse | Touch |
|---|---|---|---|
| Begin a run | — | Click the game | Touch the screen |
| Turn | — | Move the mouse left or right | Hold a finger on the side you want to turn toward |
| Slow down | — | Hold the button | Lift your finger |
| Leap into the air | — | Double-click | Quick tap |
| Try a brand-new road | R | — | — |
| Capture a screenshot | 1 | — | — |
Driving Tips
Center your steering after every bend
Steering doesn’t spring back. Whatever angle you leave the mouse at, the car holds, so treat it like a wheel you have to unwind by hand.
Brake as little as possible
The clock is always tight. A brief press before a hairpin is fine, but holding the button through a whole corner can cost you the next checkpoint.
Jump while you’re grounded
The double-click leap only fires with the wheels down. Hill crests can lift you off the road without warning, so commit to jumps on flat or uphill stretches before you reach the obstacle.
Look at the horizon
Hills hide what is coming. Watching the far edge of the road gives you an early read on turns and lets you line up smoothly.
Reroll a bad start
Each run makes a new road. If the first few bends are brutal, press R for a fresh one.
What Makes It Special
The game shows how much atmosphere you can get from almost nothing. A sun and moon swing around overhead whenever you change direction, the mountains catch the light differently, and the color shifts make every checkpoint feel like an event. The cursor is captured inside the window during a run, which keeps steering precise.
Want more three-dimensional racing? Red Rock Descent pits you against computer cars on a mountain road. For more choices, visit the racing games collection.
Hue Jumper: questions players ask
How do you beat Hue Jumper?
Get the distance readout to 1000. Checkpoints come every 100, each adding 10 seconds to a clock that caps at 20. The road narrows and twists more as you go, so the last stretch is the real test.
Why does my car keep stopping?
Either the timer reached zero and the run ended, or your pointer slipped out of the game. A released pointer makes the car brake by itself, so click inside the window to lock it back in.
Can I save up extra time?
No. A checkpoint adds 10 seconds, but the clock never goes above 20. Arriving early does not give you a cushion, so steady speed matters more than banking time.
Why can't I jump sometimes?
Jumping requires all four tires on the road. If you are already airborne from a hill crest, the second jump is ignored.
Is Hue Jumper playable on a phone?
Touch steering works, and taking your finger off the glass acts as the brake. A fresh road, however, needs R on a keyboard or a page refresh, since no restart button is drawn on screen.
Credits and license
Hue Jumper was created by Frank Force and released as open source. FreezeNova hosts an unaltered copy on its own server, together with the original license file.
- Source code: github.com/KilledByAPixel (original project)
- Code license: GPL-3.0
- Art & audio: GPL-3.0 (no asset files; all graphics drawn with canvas code, no audio)