Evolving Civilization Unblocked
From a single strand of RNA to a sprawling civilization, one upgrade at a time.
Tip: rotate your phone to landscape for a larger view.
What is Evolving Civilization?
Evolving Civilization is a text-based incremental strategy game. You start as a single cell, gathering RNA and DNA to evolve new features until your species becomes sentient. After that it becomes a city and research game where you manage resources, jobs and buildings, and the long-term goal is to push your civilization ever further.
- Category
- Strategy Games
- Players
- 1 player
- Plays on
- Best on desktop, playable on touch
- Input
- Mouse, Keyboard, Touch
- Checked
Evolving Civilization begins in the primordial soup with nothing but a button that makes RNA. A few minutes later you are buying membranes and nuclei, and some time after that your little organism wakes up, founds a camp and starts cutting lumber. The game is two games stacked on top of each other: a short evolution puzzle followed by a long civilization manager with jobs, research and, eventually, space. It is Peter Motschmann’s open-source Evolve, renamed for FreezeNova, and it runs unblocked as a plain text interface that loads quickly even on modest laptops.
Stage One: The Cell
Click to make RNA. When you have a few, the Form DNA action trades two RNA for one DNA. Both are spent on cell parts, and each part has its own job:
- Membranes raise how much RNA you can store.
- Organelles produce RNA by themselves.
- Nuclei convert RNA into DNA automatically.
- Eukaryotic Cells lift the DNA cap.
- Mitochondria make the storage parts more effective.
Prices rise with every copy, so it pays to think before buying. Milestones such as Sexual Reproduction come next, and then branch points like Phagocytosis, Chloroplasts or Chitin. Those choices lock in a path and decide which species and traits you end up with. When Sentience appears, take it.
Stage Two: The Civilization
Your Evolve tab is replaced by a small camp. At first you collect food, lumber and stone by hand. Then you build homes, farms and storage, assign citizens to jobs and open the research tree. Every discovery unlocks new buildings and new tabs, and the economy grows layer by layer until it largely runs itself. Much further on, the game offers resets that give Plasmids, which make the next run produce faster.
Evolving Civilization controls
| To do this | Keyboard | Mouse | Touch |
|---|---|---|---|
| Press any gather, build or research action | — | Click the action's button | Tap the button |
| Do an action 10, 25 or 100 times at once | Hold Ctrl, Shift or Alt while clicking | — | — |
| Open a main tab (press again to cycle its sub-tabs) | Number keys 1 to 7 | Click the tab name | — |
| Check what something costs and does | — | Hover over a button | — |
| Freeze or unfreeze time | — | Click the pause icon in the top bar | Tap the pause icon |
Smart Habits for a Faster Start
Invest in producers, not caps. An Organelle earns RNA forever. An extra Membrane only matters once you can actually fill it. Early on, producers win.
Keep cheap parts in check. Because every copy costs more than the last, buying twenty Membranes burns RNA you need for Nuclei and the next milestone.
Read before you branch. Tooltips explain what each evolution path does. Phagocytosis and Chloroplasts, for example, rule each other out within a run, so pick deliberately.
Use multi-buy keys. In the camp stage, holding Shift while clicking gathers or builds 25 at once. Ctrl does 10 and Alt does 100. That saves your wrist a lot of work.
Watch the message log. Discoveries, events and warnings appear there first. Its filters help you find something you missed while away.
Is It for You?
If you enjoy watching numbers climb and making long-term plans, this game can keep you busy for a very long time. It has thirteen interface languages, including Pig Latin, and remappable keys. A phone held sideways works, though cost tooltips depend on hovering, so a computer is nicer. If you want a shorter idle game, try Progress Knight, and for a story-driven text game see A Dark Room.
Evolving Civilization: questions players ask
Is Evolving Civilization an idle game?
Partly. The first minutes are hands-on clicking, but soon Organelles and later workers produce resources while you watch. It sits between an idle game and a management game, since your choices about jobs and research matter a lot.
Does the game keep running while the tab is closed?
Not exactly. It saves to your browser, and if you were gone for two minutes or more, the missed time is banked as accelerated time that makes the game run at double speed until it is spent.
Can I move my save to another computer?
Yes. In Settings you can export the save as a block of text and import it on another device or browser. It is also a good backup before trying a risky reset.
How long does Evolving Civilization take to finish?
It is a very long game. The cell stage takes a short while, but the civilization stage stretches on through research tiers, space and several kinds of resets that boost later runs. It suits short, regular visits over a long stretch of time.
Credits and license
Evolving Civilization was created by Peter Motschmann (Demagorddon) and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.
- Source code: github.com/pmotschmann (original project)
- Code license: MPL-2.0
- Art & audio: MPL-2.0 (text and CSS interface); Weather Icons font under SIL OFL 1.1
- Our changes: This is Evolve under a new name for our site. We took out analytics, the online version check, and the community and donation links, swapped a few in-game names, and load its libraries from our own server. The rules are unchanged.
- Corresponding source: download