FreezeNova

Canvas Tower Defense Unblocked

Four turrets, three maps and no final wave: build until the neon road overwhelms you.

Canvas Tower Defense gameplay
Partly touch friendly
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Tip: rotate your phone to landscape for a larger view.

What is Canvas Tower Defense?

In Canvas Tower Defense, you guard a glowing neon road that never stops spawning enemies. You place laser, missile, tazer and mortar turrets beside a path and upgrade their damage, rate and range. Waves never stop, so the goal is to survive as long as possible and beat your best score on each of three maps.

Players
1 player
Plays on
Best on desktop, playable on touch
Input
Keyboard, Mouse, Touch
Checked

Canvas Tower Defense is about scaling. The first waves of red squares crawling along the blue road go down to a couple of cheap turrets, but creep health keeps rising forever, and the question becomes whether your economy can keep pace. Four turret types, three maps and ten upgrade levels per stat give you plenty to tune. It started life as Teddy Cross’s open-source Canvas TD, and here it plays unblocked with its crisp retro neon look intact.

The Loop of Build, Upgrade, Survive

Choose a map first. Loopy coils inward toward the center, Backtrack folds back on itself, and Dash runs straight across. Your wallet opens at $35, and you can afford to leak ten creeps.

Waves of ten creeps arrive on a timer. The red square in the bottom corner slowly dims while the next group gets ready, and clicking it calls the wave early. A kill on wave 12 earns $12, a kill on wave 30 earns $30, so late kills are worth much more than early ones.

Turrets go anywhere on the black ground that is not path and not overlapping another turret. Every turret has three stats, Damage, Rate and Range, each upgradable to level 10. Upgrade prices climb from $25 to $1,000 per step. You can also move a turret for $90 or sell it for 70 percent of its value.

Every leak through to the far end of the path burns one life. Lose all ten and the run ends with your score, which goes on that map’s top-five board if it is good enough.

Canvas Tower Defense controls

To do this KeyboardMouseTouch
Pick a Laser, Missile, Tazer or Mortar to build 1, 2, 3 or 4, then click the mapClick a turret in the bottom bar, then click an empty spotTap a turret, then tap an empty spot
Choose a turret on the map —Click itTap it
Raise the chosen turret's damage, rate or range 1, 2 or 3Click Damage, Rate or Range in the bottom barTap the same buttons
Relocate the chosen turret ($90) 4Click Move, then click a new spot—
Sell the chosen turret Shift + 8 (the * key)Click Sell—
Call the next wave early EnterClick the red square at the bottom right—
Speed the game up or back down =Click the blue square under the red one—
Cancel, deselect or pause EscClick Pause—

A Plan for Your First Good Run

Opening, waves 1 to 5. Buy two lasers right away. At $15 each, nothing else lets you afford two guns that early, and they shred early creeps. Put them on a bend so each covers more road.

Middle game. Add a tazer near your lasers. Its zap slows down the quickest creep nearby, keeping targets in your kill zone longer. Then start pushing one turret’s damage hard rather than spreading cash thin. A single heavily upgraded turret usually outperforms three weak ones.

Late game. Bring in mortars and missiles for splash, and aim for maxed bonuses. A fully upgraded mortar that sets creeps on fire is a big jump in power. Use fast forward during easy stretches, and call waves early when your defense is comfortable, since extra kills and cash both feed your score.

Mistakes to avoid. Selling to fix a bad placement costs you twice, once in lost value and again in score. Turtling with unspent cash is just as bad, because spending is half the score formula.

Who It Suits

Players who enjoy squeezing a few more waves out of the same map will get the most from this. It rewards experiments and tracking your top five. For a tower defense with a story-like finish line, try Elematter and its twenty set waves. More builders and planners are waiting in strategy games.

Canvas Tower Defense: questions players ask

What is the best turret in Canvas Tower Defense?

There is no single winner. Lasers are the cheap, fast opener at $15, mortars and missiles handle groups, and tazers slow the quickest creep so your damage turrets get more time. A mix of a tazer with heavy hitters works on every map.

Why is my score so low even though I lasted a long time?

Your final number is kills times total spending on turrets and upgrades. A careful player who hoards cash scores less than one who invests it. Selling also subtracts the refund from your spending total.

Can I play Canvas Tower Defense on a tablet?

Mostly. Building, selecting and upgrading all work with taps. Moving and selling turrets and the speed shortcuts lean on mouse or keyboard, and the panel is small, so a larger screen is more comfortable.

Which map should I start on?

Loopy is the friendliest because its spiral lets one turret reach several stretches of road. Backtrack also folds over itself. Dash runs dead straight, making it the hardest test of raw firepower.

What do maxed turrets unlock?

Max out Damage, Rate and Range on one turret and it gains a bonus. Lasers sometimes teleport a creep to the path entrance, missiles splash, tazers slow targets permanently and mortar shells set creeps on fire.

Credits and license

Canvas Tower Defense was created by Teddy Cross and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: github.com/tddyco (original project)
  • Code license: MIT
  • Art & audio: MIT (author-made turret, map and logo images; no audio)
  • Our changes: Originally called Canvas TD. We stripped out analytics, the web font, the old Twitter score feed and the leave-page warning, and made the game scale to the player. Rules and balance are the same.

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